Category: General
Prometheus Wip#1
The top main mesh is ironed out, took me 2 hours. Before that I built a cage of guiding splines.
New project: Prometheus
I have choosen my next project: the Prometheus class. The educated Trekkie knows this ship from Voyager’s 4th season episode “Ship In A Bottle”. It will not be a 100% accurate recreation or the original …
Alex3D’s Shiporama
I created a shiporama of all the models I built. The size relations are close to real or canon, Despite the controversy of the Kelvin timeline’s Enterprise scale I considered it to be 366m long. …
Making of “Refitting”
Let me show you a little making of of my latest render “Refitting”. The terrainI did not want to recreate the exact look of the episode’s terrain, but a more open environment. I used the …
Ournal Spacedock
The Ournal Spacedock is finally done. It comes with interiors for the main hangar. Polygon count is nearly 1,5 million and there are about 325 megabyte of PNG textures. All shading and lighting is done …
Ournal Spacedock WIP #4
I managed to get the window shader baked onto my 4k texture and finished the texture set for the cylinders. I’m really happy how this turns out.
Ournal Spacedock WIP #3
Here is a first test render of the surface. This is the lowest ball of the station. The 4k texture contains a color layer, two random panel layers and an AO layer so far.The windows …
Ournal Spacedock WIP #1
This is the second approach on getting this monster done. I started this many years ago when still I was a modeling rookie.I started this from scratch because the old basic shapes were wrong due …