USS Enterprise NCC-1701 (2009 Reboot aka JJprise)
Mesh created in Cinema 4D
Textures created in Photoshop
Required credits on all images:
Model and textures by A.Klemm (Nightfever)
Required credits on conversions and modifications:
Original model and textures by A.Klemm (Nightfever)
Free for private use. For commercial use please contact me.
If you like this model and want to spend me a coffee, please
i think alex is long gone by now my guy
Hey Alex I imported the ship into 3ds max but when I try to render it and I give it the textures it fails to apply them and will not render. Any idea what’s going on?
Sorry buddy, I have no clue about 3ds max. You may better ask a max user.
This is a comment about the enterprise A (2016) I could not find a comment section on that one. If I load the FBX into blender do I have to unwrap everything manually? Nothing seems to match up texture wise. Even when I use the UV texture coordinate node.
Hey, I have downloaded this model, but where can I get the textures from?
JJprise-TEX.rar
Hi Alex,
can you please make the .obj file ready for download? That would be awesome!
How can i change the color of the bussard collectors, or add a material to give the propellers a blue glow, or layer of glass to make it screen accurate like in ST:ID and ST: Beyond?
I’ve played around with the materials and i can’t seem to get any kind of texture on it. The best i could do is put a texture behind it. http://prntscr.com/gwzbqk
I can’t seem to find any materials bound to saucer_SPEC.png.
Nevermind, i managed to solve the problem myself. It turns out the specular map was not bounded to saucer_top or bottom.
What are the specific materials for the saucer named as? I need to adjust the reflections of the textures, but i don’t know to which material the textures are assigned to. I’d also like to know what causes those blurry blue lines along the saucer spine, which would otherwise be crisp. http://prntscr.com/guuvhe
To elaborate on my previous comment, i would also like to ask what is the best way to adjust the brightness of the impulse engines. Do i adjust the material illumination strength? Luminance? Color brightness?
The best way is to render the impulse engines as a separate pass and adjust them is post work.
The blue line is a light source located in Saucer / Deck1+Tail / Longlightstrips
I can’t seem to find it
I found them, but not where i expected… http://prntscr.com/gxa0yi
I managed to display the ship by replacing all the missing textures, but i’m still concerned by the lack of saucer_spec.tif. Is the saucer supposed to have this rainbow color to it? http://prntscr.com/gs7ziz
Yes the specular tiles have various colors.
It’s worth mentioning that for whatever reason, when i select the model and try to move it with the move tool, it doesn’t seem to move at all.
Maybe you activated the Axis modification by accidant (hotkey L).
It seems to have fixed the problem, i can now freely move the model around. It was enabled by default, so i couldn’t tell beforehand. Thanks 🙂
Update: I downloaded the Jjprise-TEX and extracted it’s folder into the same folder location as the JJPrise C4D file, however i still get asset errors due to missing textures, which i cannot seem to find anywhere. http://prntscr.com/gr57zw
pylon plates.png (pylons)
material009.jpg (pump)
rocket006.jpg (Mat.5)
rocket006_spec.jpg (Mat.5)
door004.jpg (Mat.4)
floor020.jpg (brigde)
floor020b.jpg (brigde)
container003.jpg (crate)
container004b.jpg (crate)
settpod001.jpg (pump decal)
control004.jpg (pump screen)
rocket012.jpg (pipe)
rocket012b.jpg (pipe)
floor002.jpg (barrel)
floor002b.jpg (barrel)
hull013.jpg (bow)
hull013.jpg (block)
Those bek4long to some assets of the shuttlebay’s interior. You can ignore them when you render external shots.
The problem is, when i click Display it won’t display anything other than the error. I don’t see anything exactly wrong with the shuttlebay textures when i looked at them, but i’d appreciate to know if i’m missing anything out as i do want to render some shuttlebay shots as i learn C4D.
Whenever i try to display the model in C4D, i get an asset error. Please help.
Check the texture paths in the texture manager. They may be wrong.
This seems to happen with most of the ship textures as far as i can tell. Could you give me any insight on how to correct the texture paths? There’s a ton of materials here. https://image.prntscr.com/image/NGgDBNIXRnCwWEX18F7Kww.png
Open the texture manager (under Window), select all missing textures, right click, select Relink textures and navigate to the folder that contains the maps.
Hello, I’ve seen this model extensively ported to 3DS Max, how can i do this? I’m migrating from SFM to 3DS Max for higher polygon models, after seeing Chris Cunningham
use it in his videos. I’m glad to see you are still active on this website.
ok thank you
i have attempted to convert this to obj, but when i did, one of the buzzard collectors is all messed up
do you know what’s wrong
i only have the demo of c4d for a little longer
thank you
I don’t know what was going on there. In C4D I just mirrored the left nacelle to the right. Maybe some issue with the coordinates after converting the symmetry.
Just copy the working bussard and move it to he other side.
it worked thank you
I’m not sure if anyone else is having this problem, but the new download buttons return an error (And read as 0.00KB, but that’s not important). If it’s a problem, can you fix it? If not, I’m an idiot somehow.
Thanks
Fixed.
any chance that you could do one for 3DS MAX please!!
Sorry, I don’t own it and I don’t use it.
Hallo lieber Alex
Ich finde deine Arbeit hier bemerkenswert, nur leider ist mir aufgefallen das die Shuttlebay keine Texturen hat
Könntest du diese bitte seperat oder noch adden in den Texture Folder ?!?!
Wäre sehr nett von dir
The detail is outstanding … I worked for Paramount for over 30 years, so I’ve managed to see some of the ‘official’ work, and this is right on par with it.
Thanks. Besides to my other projects I am re-texturing the model. I hope I can finish it soon.
I downloaded your rig and it is amazing but I cant manage to move the model from the center of the screen in cinema 4d r16. If you know how to move it could you let me know via email. ohlmeyerb@me.com
Thanks
Ben
Just select the whole model in object manager and use the move tool.
Also when I render it I get this in a text box
connector_COL.png (connector)
connector_SPEC.png (connector)
nacelle_COL.png (nacelle)
nacelle_ILLUM.png (nacelle)
nacelle_SPEC.png (nacelle)
panels_COL.png (sec hull 3)
panels_SPEC.png (sec hull 3)
strut_COL.png (strut)
strut_SPEC.png (strut)
panels_COL.png (sec hull 4)
panels_SPEC.png (sec hull 4)
lower dome.png (bussard housing)
lower dome_SPEC.png (bussard housing)
panels_COL.png (sec hull 2)
panels_SPEC.png (sec hull 2)
Propeller.png (propelller)
hump_COL.png (hump)
hump_SPEC.png (hump)
bussard dome.png (glass blue)
engineering+neck__2__.png (sec hull main)
engineering+neck__2__SPEC.png (sec hull main)
pylon_new.png (pylons)
pylon_SPEC.png (pylons)
pylon plates.png (pylons)
throat_COL.png (throat)
throat_SPEC.png (throat)
deflector housing_COL.png (deflector housing)
deflector housing_ILLUM.png (deflector housing)
deflector housing_SPEC.png (deflector housing)
engineering front plate_COL.png (engineering front plate)
engineering front plate_ILLUM.png (engineering front plate)
engineering front plate_SPEC.png (engineering front plate)
shuttlebay door_COL.png (shuttlebay door 1)
Shuttlebay1_COL.png (Mat.2)
material009.jpg (pump)
rocket006.jpg (Mat.5)
rocket006_N.jpg (Mat.5)
rocket006_spec.jpg (Mat.5)
door004.jpg (Mat.4)
floor020.jpg (brigde)
floor020_N.jpg (brigde)
floor020b.jpg (brigde)
container003.jpg (crate)
container004b.jpg (crate)
settpod001.jpg (pump decal)
control004.jpg (pump screen)
rocket012.jpg (pipe)
rocket012b.jpg (pipe)
floor002.jpg (barrel)
floor002b.jpg (barrel)
hull013.jpg (bow)
hull013.jpg (block)
NCC.png (NCC aft)
interior1.jpg (räume.2)
bridge1.jpg (räume)
ed-sickbay-set.jpg (räume.1)
aztec top.png (saucer top)
saucer_SPEC.png (saucer top)
aztec bottom.png (saucer bottom)
saucer_SPEC.png (saucer bottom)
aztec bottom.png (saucer3)
saucer_SPEC.png (saucer3)
aztec bottom.png (saucer2)
saucer_SPEC.png (saucer2)
lower dome.png (unten)
lower dome_SPEC.png (unten)
lower dome.png (unten2)
lower dome_SPEC.png (unten2)
lower dome.png (unten3)
lower dome_SPEC.png (unten3)
bridge2.jpg (bridge)
corridor1.jpg (corridor)
bridge_tail_COL.png (brigde_tail)
bridge_tail_SPEC.png (brigde_tail)
deck1_COL.png (deck1)
deck1_SPEC.png (deck1)
bracket_COL.png (bracket)
bracket_SPEC.png (bracket)
impulse_COL.png (impulse)
impulse_ILLUM.png (impulse)
impulse_SPEC.png (impulse)
impulse_top_COL.png (impulse.top)
impulse_top_SPEC.png (impulse.top)
welle.png (phaser)
hatch.png (hatch)
hatch01_C.png (hatch01)
hatch02_C.png (hatch02)
hatch03_C.png (hatch03)
hatch04_C.png (hatch04)
hatch05_C.png (hatch05)
hatch06_C.png (hatch06)
hatch07_C.png (hatch07)
hatch08_C.png (hatch08)
hatch09_C.png (hatch09)
hatch10_C.png (hatch10)
hatch11_C.png (hatch11)
hatch12_C.png (hatch12)
Wrong paths to texture maps.