Alex3D

Voyager progress #5

Today I made the first sensor area, the biggest one behind the auxilary deflector. That part is very very close to the CG studio model, thanks to a nice guy who gave me the chance …

Voyager progress #4

It’s high time for an update here: I had to go back to the stage before I freezed the subd cage, because it was to low res. So I had to re-cut all the windows …

Voyager progress #3

The saucer is done, except the sensor greebles. Concerning the aerowing: I will make only the bottom shape to complete the lower saucer. When the Voyager is done, I will see if I am up …

Voyager progress #2

Most of the details on the upper saucer are done. I had to re-model the deflector lip because I made it a bit too wide. The windows still have a tile shader as placeholder for …

Voyager progress

Two little updates:First, the briefing room and Janeway’s office are done. They are pretty simple and low poly. There texture map for both rooms and furnitures have baked lighting and reflections. No decorations atm. There …

New WIP: USS Voyager

Here is my newest model that I started a couple of days before: the Intrepid class starship USS Voyager.Working time has been about 40 hours untill now.The main hull (saucer and engineering) is one big …

Yacht bay

The yacht’s bay is coming along nicely. The main structures are done, just some smoothing errors to fix. It is such a pain in the ass to build a polygon mesh around another high detailed …

The Captain’s yacht

I finally finished the captain’s yacht of the Enterprise-E to detach it from the saucer. Its nacelles are rigged with Xpresso so that they move up or down, the illuminations are rigged to. The entire …