I call the Voyager ‘done’. She turned out pretty well, especially the textures.
Here are some stats about the model:
– 1,135,302 polygons
– 20 lights
– Two 4k texture maps (main hull and pod hatches), two 3k textures maps (details and other hull parts), six 2k texture maps (interiors, aerowing)
– 4 modeled low resolution interior sets (ready room, briefing room, Janeway’s quarters and mess hall)
In the near future I will model and rig some extras like the aerowing and the landing legs (which are already in progress).
Although the model is finsihed, it isn’t still ready for a release. So please be patient.
Is it possible to download the model anywhere?
Yes, here. If you register 😉
Excellent work! Can’t wait to see some renders of it in action!
Love the detail and the texturing (nice specular). You even managed to keep the phasers on the upper saucer section on the same Y plane, something they didn’t get right on the studio cgi model! The phasers looked like angry eyebrows from the front 😀
Before I started to shape the main hull I draw splines along the correct phaser strip and grid lines to have an orientation for the slopes of the upper saucer.
Very, VERY good looking, TRUE TO TV ship you got there 😉
Ive been following you up on numerous forums too, great SubD tech. too!
sehr schön das Objekt. Die Texturen sind wieder ertse Sahne.
Übrigens , das mit den Lande Füßen hat geklappt. Ich rendere gerade eine kurze Anim.