Voyager progress

Two little updates:
First, the briefing room and Janeway’s office are done. They are pretty simple and low poly. There texture map for both rooms and furnitures have baked lighting and reflections. No decorations atm. There is only a sun light and a fill light in the attached scenes .
(If someone can provide the color codes for the sets for me, I’d be really happy.)
Second, I made some changes in the base mesh (mostly around the back of the dorsal saucer) to make it more smooth. Now I am happy with it and can go over to cutting in recesses, windows and grids.

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