Voyager Download


Mesh created in Cinema 4D R15
Textures created in Photoshop CC

Required credits on all images:
Model and textures by A.Klemm (Nightfever)

Required credits on conversions and modifications:
Original model and textures by A.Klemm (Nightfever)

Free for private use. For commercial use please contact me.

For Cinema 4D Users:
The nacelles and landing legs are rigged in Xpresso. Check Xpresso tags and sliders.

If you like this model and want to spend me a coffee, please


Type 9 shuttle 99 MB 91 downloads

Contains C4D, OBJ, FBX formats and textures. …

Voyager_RSproxy 72 MB 52 downloads

Contains the mesh and materials baked into a Redshift proxy. …

Voyager_FBX 63 MB 202 downloads

Contains the mesh as FBX. …

Voyager_OBJ 36 MB 204 downloads

Contains the mesh in OBJ. …

Voyager_C4D 29 MB 117 downloads

Contains the mesh in C4D with C4D materials. …

Voyager_3DS 14 MB 86 downloads

Contains mesh for 3D Studio Max …

Voyager-LandingGears_All Formats 5 MB 115 downloads

Contains the mesh in various formats. …

Voyager-LightRig_All Formats 1 MB 130 downloads

Contains the light rig in various formats …

Voyager_Textures 52 MB 298 downloads

Contains the textures. …


    1. Chris B.

      Hi Alex

      Amazing Job on this model.

      Just want to let you know I cannot find the xpresso tags and sliders for the nacelles in C4D,
      but the landing gears has them. Maybe I am just blind.

    2. Hi, it might sound funny but i should know which files to open if i want to see the entire model with lights and landing gear in Cinema 4D.. I get a couple errors if i simply open the c4d file… im not that professional in it yet but would love to use your model to learn. Im also willing to donate of course. Thanks for some feedback or help

      1. 359

        I’ve made a successful import into Blender (2.79) using the 3ds. However you need to clear the location, rotation, and scale data from all the imported meshes (Alt + g, r, s), and then scale it down by about 1,000. The materials and UV maps should be intact, but you’ll need to manually add in the image textures on each of the materials.

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