Voyager Update
I uploaded my revised Voyager mesh and textures. Find the C4D or FBX format and the textures on the Downloads page.
I uploaded my revised Voyager mesh and textures. Find the C4D or FBX format and the textures on the Downloads page.
Let me show you a little making of of my latest render “Refitting”. The terrainI did not want to recreate the exact look of the episode’s terrain, but a more open environment. I used the …
Here is a little update of the Voyager mesh. The back of the saucer has been straightened to stay in line with the deck levels. The proper C4D file comes only with Redshift materials. All …
This is my new video featuring my DS9 and Voyager. I call it “Heading to the Badlands” and I hope you like it. All animations and renders are done in Cinema 4D, compositing in After …
I call the Voyager ‘done’. She turned out pretty well, especially the textures.Here are some stats about the model:– 1,135,302 polygons– 20 lights– Two 4k texture maps (main hull and pod hatches), two 3k textures …
Today I finally finished the Janeway’s quarters and the mess hall. I’ve never thought that modeling some low res interiors is so time consuming. But there are a lot of bits and pieces to do. …
The Voyager is still not complete but nearly fully textured. I still have to do some hull markings and room interiors and I have to re-model the transporter emitter pads, because I deleted them by …
Today I made the first sensor area, the biggest one behind the auxilary deflector. That part is very very close to the CG studio model, thanks to a nice guy who gave me the chance …
It’s high time for an update here: I had to go back to the stage before I freezed the subd cage, because it was to low res. So I had to re-cut all the windows …
The saucer is done, except the sensor greebles. Concerning the aerowing: I will make only the bottom shape to complete the lower saucer. When the Voyager is done, I will see if I am up …
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