Enterprise (2009) Download

USS Enterprise NCC-1701 (2009 Reboot aka JJprise)

Mesh created in Cinema 4D R14, R15
Textures created in Photoshop CS6, CC

Required credits on all images:
Model and textures by A.Klemm (Nightfever)

Required credits on conversions and modifications:
Original model and textures by A.Klemm (Nightfever)

Free for private use. For commercial use please contact me.

For Cinema 4D Users:
Shuttlebay doors, warp fins, bussard fans and defelctor shield are rigged in Xpresso. Check Xpresso tag and sliders.

If you like this model and want to spend me a coffee, please

40 Comments

  1. David Pence

    The detail is outstanding … I worked for Paramount for over 30 years, so I’ve managed to see some of the ‘official’ work, and this is right on par with it.

      1. Also when I render it I get this in a text box

        connector_COL.png (connector)
        connector_SPEC.png (connector)
        nacelle_COL.png (nacelle)
        nacelle_ILLUM.png (nacelle)
        nacelle_SPEC.png (nacelle)
        panels_COL.png (sec hull 3)
        panels_SPEC.png (sec hull 3)
        strut_COL.png (strut)
        strut_SPEC.png (strut)
        panels_COL.png (sec hull 4)
        panels_SPEC.png (sec hull 4)
        lower dome.png (bussard housing)
        lower dome_SPEC.png (bussard housing)
        panels_COL.png (sec hull 2)
        panels_SPEC.png (sec hull 2)
        Propeller.png (propelller)
        hump_COL.png (hump)
        hump_SPEC.png (hump)
        bussard dome.png (glass blue)
        engineering+neck__2__.png (sec hull main)
        engineering+neck__2__SPEC.png (sec hull main)
        pylon_new.png (pylons)
        pylon_SPEC.png (pylons)
        pylon plates.png (pylons)
        throat_COL.png (throat)
        throat_SPEC.png (throat)
        deflector housing_COL.png (deflector housing)
        deflector housing_ILLUM.png (deflector housing)
        deflector housing_SPEC.png (deflector housing)
        engineering front plate_COL.png (engineering front plate)
        engineering front plate_ILLUM.png (engineering front plate)
        engineering front plate_SPEC.png (engineering front plate)
        shuttlebay door_COL.png (shuttlebay door 1)
        Shuttlebay1_COL.png (Mat.2)
        material009.jpg (pump)
        rocket006.jpg (Mat.5)
        rocket006_N.jpg (Mat.5)
        rocket006_spec.jpg (Mat.5)
        door004.jpg (Mat.4)
        floor020.jpg (brigde)
        floor020_N.jpg (brigde)
        floor020b.jpg (brigde)
        container003.jpg (crate)
        container004b.jpg (crate)
        settpod001.jpg (pump decal)
        control004.jpg (pump screen)
        rocket012.jpg (pipe)
        rocket012b.jpg (pipe)
        floor002.jpg (barrel)
        floor002b.jpg (barrel)
        hull013.jpg (bow)
        hull013.jpg (block)
        NCC.png (NCC aft)
        interior1.jpg (räume.2)
        bridge1.jpg (räume)
        ed-sickbay-set.jpg (räume.1)
        aztec top.png (saucer top)
        saucer_SPEC.png (saucer top)
        aztec bottom.png (saucer bottom)
        saucer_SPEC.png (saucer bottom)
        aztec bottom.png (saucer3)
        saucer_SPEC.png (saucer3)
        aztec bottom.png (saucer2)
        saucer_SPEC.png (saucer2)
        lower dome.png (unten)
        lower dome_SPEC.png (unten)
        lower dome.png (unten2)
        lower dome_SPEC.png (unten2)
        lower dome.png (unten3)
        lower dome_SPEC.png (unten3)
        bridge2.jpg (bridge)
        corridor1.jpg (corridor)
        bridge_tail_COL.png (brigde_tail)
        bridge_tail_SPEC.png (brigde_tail)
        deck1_COL.png (deck1)
        deck1_SPEC.png (deck1)
        bracket_COL.png (bracket)
        bracket_SPEC.png (bracket)
        impulse_COL.png (impulse)
        impulse_ILLUM.png (impulse)
        impulse_SPEC.png (impulse)
        impulse_top_COL.png (impulse.top)
        impulse_top_SPEC.png (impulse.top)
        welle.png (phaser)
        hatch.png (hatch)
        hatch01_C.png (hatch01)
        hatch02_C.png (hatch02)
        hatch03_C.png (hatch03)
        hatch04_C.png (hatch04)
        hatch05_C.png (hatch05)
        hatch06_C.png (hatch06)
        hatch07_C.png (hatch07)
        hatch08_C.png (hatch08)
        hatch09_C.png (hatch09)
        hatch10_C.png (hatch10)
        hatch11_C.png (hatch11)
        hatch12_C.png (hatch12)

  2. Michael Woods

    Hallo lieber Alex
    Ich finde deine Arbeit hier bemerkenswert, nur leider ist mir aufgefallen das die Shuttlebay keine Texturen hat
    Könntest du diese bitte seperat oder noch adden in den Texture Folder ?!?!
    Wäre sehr nett von dir

  3. I’m not sure if anyone else is having this problem, but the new download buttons return an error (And read as 0.00KB, but that’s not important). If it’s a problem, can you fix it? If not, I’m an idiot somehow.

    Thanks

    1. I don’t know what was going on there. In C4D I just mirrored the left nacelle to the right. Maybe some issue with the coordinates after converting the symmetry.
      Just copy the working bussard and move it to he other side.

  4. Hello, I’ve seen this model extensively ported to 3DS Max, how can i do this? I’m migrating from SFM to 3DS Max for higher polygon models, after seeing Chris Cunningham
    use it in his videos. I’m glad to see you are still active on this website.

  5. Update: I downloaded the Jjprise-TEX and extracted it’s folder into the same folder location as the JJPrise C4D file, however i still get asset errors due to missing textures, which i cannot seem to find anywhere. http://prntscr.com/gr57zw

    pylon plates.png (pylons)
    material009.jpg (pump)
    rocket006.jpg (Mat.5)
    rocket006_spec.jpg (Mat.5)
    door004.jpg (Mat.4)
    floor020.jpg (brigde)
    floor020b.jpg (brigde)
    container003.jpg (crate)
    container004b.jpg (crate)
    settpod001.jpg (pump decal)
    control004.jpg (pump screen)
    rocket012.jpg (pipe)
    rocket012b.jpg (pipe)
    floor002.jpg (barrel)
    floor002b.jpg (barrel)
    hull013.jpg (bow)
    hull013.jpg (block)

      1. The problem is, when i click Display it won’t display anything other than the error. I don’t see anything exactly wrong with the shuttlebay textures when i looked at them, but i’d appreciate to know if i’m missing anything out as i do want to render some shuttlebay shots as i learn C4D.

  6. How can i change the color of the bussard collectors, or add a material to give the propellers a blue glow, or layer of glass to make it screen accurate like in ST:ID and ST: Beyond?
    I’ve played around with the materials and i can’t seem to get any kind of texture on it. The best i could do is put a texture behind it. http://prntscr.com/gwzbqk

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