Enterprise (2009) Download

USS Enterprise NCC-1701 (2009 Reboot aka JJprise)

Mesh created in Cinema 4D R14, R15
Textures created in Photoshop CS6, CC

Required credits on all images:
Model and textures by A.Klemm (Nightfever)

Required credits on conversions and modifications:
Original model and textures by A.Klemm (Nightfever)

Free for private use. For commercial use please contact me.

For Cinema 4D Users:
Shuttlebay doors, warp fins, bussard fans and defelctor shield are rigged in Xpresso. Check Xpresso tag and sliders.

If you like this model and want to spend me a coffee, please


1701 (2009)_FBX 70 MB 150 downloads

Contains the mesh ind FBX …

1701 (2009)_OBJ 24 MB 158 downloads

Contains the mesh in OBJ …

1701 (2009)_C4D 64 MB 78 downloads

Contains the mesh in C4D. …

1701 (2009)_Textures 131 MB 212 downloads

Contains the textures. …


    1. David Pence

      The detail is outstanding … I worked for Paramount for over 30 years, so I’ve managed to see some of the ‘official’ work, and this is right on par with it.

        1. Also when I render it I get this in a text box

          connector_COL.png (connector)
          connector_SPEC.png (connector)
          nacelle_COL.png (nacelle)
          nacelle_ILLUM.png (nacelle)
          nacelle_SPEC.png (nacelle)
          panels_COL.png (sec hull 3)
          panels_SPEC.png (sec hull 3)
          strut_COL.png (strut)
          strut_SPEC.png (strut)
          panels_COL.png (sec hull 4)
          panels_SPEC.png (sec hull 4)
          lower dome.png (bussard housing)
          lower dome_SPEC.png (bussard housing)
          panels_COL.png (sec hull 2)
          panels_SPEC.png (sec hull 2)
          Propeller.png (propelller)
          hump_COL.png (hump)
          hump_SPEC.png (hump)
          bussard dome.png (glass blue)
          engineering+neck__2__.png (sec hull main)
          engineering+neck__2__SPEC.png (sec hull main)
          pylon_new.png (pylons)
          pylon_SPEC.png (pylons)
          pylon plates.png (pylons)
          throat_COL.png (throat)
          throat_SPEC.png (throat)
          deflector housing_COL.png (deflector housing)
          deflector housing_ILLUM.png (deflector housing)
          deflector housing_SPEC.png (deflector housing)
          engineering front plate_COL.png (engineering front plate)
          engineering front plate_ILLUM.png (engineering front plate)
          engineering front plate_SPEC.png (engineering front plate)
          shuttlebay door_COL.png (shuttlebay door 1)
          Shuttlebay1_COL.png (Mat.2)
          material009.jpg (pump)
          rocket006.jpg (Mat.5)
          rocket006_N.jpg (Mat.5)
          rocket006_spec.jpg (Mat.5)
          door004.jpg (Mat.4)
          floor020.jpg (brigde)
          floor020_N.jpg (brigde)
          floor020b.jpg (brigde)
          container003.jpg (crate)
          container004b.jpg (crate)
          settpod001.jpg (pump decal)
          control004.jpg (pump screen)
          rocket012.jpg (pipe)
          rocket012b.jpg (pipe)
          floor002.jpg (barrel)
          floor002b.jpg (barrel)
          hull013.jpg (bow)
          hull013.jpg (block)
          NCC.png (NCC aft)
          interior1.jpg (räume.2)
          bridge1.jpg (räume)
          ed-sickbay-set.jpg (räume.1)
          aztec top.png (saucer top)
          saucer_SPEC.png (saucer top)
          aztec bottom.png (saucer bottom)
          saucer_SPEC.png (saucer bottom)
          aztec bottom.png (saucer3)
          saucer_SPEC.png (saucer3)
          aztec bottom.png (saucer2)
          saucer_SPEC.png (saucer2)
          lower dome.png (unten)
          lower dome_SPEC.png (unten)
          lower dome.png (unten2)
          lower dome_SPEC.png (unten2)
          lower dome.png (unten3)
          lower dome_SPEC.png (unten3)
          bridge2.jpg (bridge)
          corridor1.jpg (corridor)
          bridge_tail_COL.png (brigde_tail)
          bridge_tail_SPEC.png (brigde_tail)
          deck1_COL.png (deck1)
          deck1_SPEC.png (deck1)
          bracket_COL.png (bracket)
          bracket_SPEC.png (bracket)
          impulse_COL.png (impulse)
          impulse_ILLUM.png (impulse)
          impulse_SPEC.png (impulse)
          impulse_top_COL.png (
          impulse_top_SPEC.png (
          welle.png (phaser)
          hatch.png (hatch)
          hatch01_C.png (hatch01)
          hatch02_C.png (hatch02)
          hatch03_C.png (hatch03)
          hatch04_C.png (hatch04)
          hatch05_C.png (hatch05)
          hatch06_C.png (hatch06)
          hatch07_C.png (hatch07)
          hatch08_C.png (hatch08)
          hatch09_C.png (hatch09)
          hatch10_C.png (hatch10)
          hatch11_C.png (hatch11)
          hatch12_C.png (hatch12)

    2. Michael Woods

      Hallo lieber Alex
      Ich finde deine Arbeit hier bemerkenswert, nur leider ist mir aufgefallen das die Shuttlebay keine Texturen hat
      Könntest du diese bitte seperat oder noch adden in den Texture Folder ?!?!
      Wäre sehr nett von dir

    3. I’m not sure if anyone else is having this problem, but the new download buttons return an error (And read as 0.00KB, but that’s not important). If it’s a problem, can you fix it? If not, I’m an idiot somehow.


      1. I don’t know what was going on there. In C4D I just mirrored the left nacelle to the right. Maybe some issue with the coordinates after converting the symmetry.
        Just copy the working bussard and move it to he other side.

    4. Hello, I’ve seen this model extensively ported to 3DS Max, how can i do this? I’m migrating from SFM to 3DS Max for higher polygon models, after seeing Chris Cunningham
      use it in his videos. I’m glad to see you are still active on this website.

    5. Update: I downloaded the Jjprise-TEX and extracted it’s folder into the same folder location as the JJPrise C4D file, however i still get asset errors due to missing textures, which i cannot seem to find anywhere.

      pylon plates.png (pylons)
      material009.jpg (pump)
      rocket006.jpg (Mat.5)
      rocket006_spec.jpg (Mat.5)
      door004.jpg (Mat.4)
      floor020.jpg (brigde)
      floor020b.jpg (brigde)
      container003.jpg (crate)
      container004b.jpg (crate)
      settpod001.jpg (pump decal)
      control004.jpg (pump screen)
      rocket012.jpg (pipe)
      rocket012b.jpg (pipe)
      floor002.jpg (barrel)
      floor002b.jpg (barrel)
      hull013.jpg (bow)
      hull013.jpg (block)

        1. The problem is, when i click Display it won’t display anything other than the error. I don’t see anything exactly wrong with the shuttlebay textures when i looked at them, but i’d appreciate to know if i’m missing anything out as i do want to render some shuttlebay shots as i learn C4D.

    6. How can i change the color of the bussard collectors, or add a material to give the propellers a blue glow, or layer of glass to make it screen accurate like in ST:ID and ST: Beyond?
      I’ve played around with the materials and i can’t seem to get any kind of texture on it. The best i could do is put a texture behind it.

    7. This is a comment about the enterprise A (2016) I could not find a comment section on that one. If I load the FBX into blender do I have to unwrap everything manually? Nothing seems to match up texture wise. Even when I use the UV texture coordinate node.

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    This site uses Akismet to reduce spam. Learn how your comment data is processed.