Enterprise-A update #3
Here is a first shot of the impulse engine. It’s still not finished and some details are to do. But you can see the level of detail that I am going to achieve.
Enterprise-A update #2
I added the bridge modules and impulse engine and made more progress on the base mesh of the engineering. It’s still low poly and turbo smoothed but I am nearly at a stage where I …
Enterprise-A update #1
Here is the first run on the base mesh. I modelled the nacelles and engineering in one mesh to keep it smooth. I will seperate them after the mesh has been detailed and the nurbs …
A new ship is coming
Some may have noticed it before: after Star Trek Beyond came out I started to model the new Enterprise A.This was my first attempt from what the movie and the design sketches already showed: Now …
Website move
Hi all, my website moved to another host. I did my best to copy all content and users into the new database. If you formerly registered and your password does not work, please request a password reset …
New download: Enterprise D
The Enterprise-D is now available for download. Please log in and check the Downloads menu. Please check the readme, have fun and share your renders. Any issues or questions? Feel free to contact me. UPDATE: …
NX01 progress: Nacelles
I am taking some time to bring NX01 forward. The nacelle is petty much done, ramaining some details.
Enterprise D: Orthos
Here are the orthos of her majesty and some facts: 1,085,803 polygons, 824 MB RAM usedTextures (so far): three 4096×4096 sets (color, normal, spec), one 3072×3072 set, one 1703×1703 set, one 866×1024 set I think …