Enterprise-A update #11
The model is finally done. Last thing was the arboretum. Here are some info: 2,341,000 polygons 1730 objects 270 lights 6 up to 6K texture sets (colour, specular, normal) and a couple of additional textures …
The model is finally done. Last thing was the arboretum. Here are some info: 2,341,000 polygons 1730 objects 270 lights 6 up to 6K texture sets (colour, specular, normal) and a couple of additional textures …
Texturing is going ahead. Here is a preview of the main saucer colour map and the secondary hull with UVs.To lay out the saucer’s UVs I used the tutorial by Tobias Richter, that he posted …
Finally I finished the modeling and nearly all UVs. Right now I’m painting the textures and the main texture of the saucer is already done. The whole model has about 780,000 polygons.
I did not had any time at the turn of the year and in january. But finally I got some major things done. I made a little breakdown to show the elements of the deflector: …
Currently I am working on the deflector rig and the shuttlebay doors.The deflector is quite detailed so I’m moving forward slowly. I will also animate it as I did on the earlier model. The doors …
The saucer is done. There might be a few more light bulbs to add when I get an even more precise look at the original. Don’t mind the radial shadows between the grid lines, they …
The Vulcan vessels I built for Star Trek Horizon are available for download now.
Here is a first shot of the impulse engine. It’s still not finished and some details are to do. But you can see the level of detail that I am going to achieve.
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