Enterprise-A update #2
I added the bridge modules and impulse engine and made more progress on the base mesh of the engineering. It’s still low poly and turbo smoothed but I am nearly at a stage where I …
I added the bridge modules and impulse engine and made more progress on the base mesh of the engineering. It’s still low poly and turbo smoothed but I am nearly at a stage where I …
Here is the first run on the base mesh. I modelled the nacelles and engineering in one mesh to keep it smooth. I will seperate them after the mesh has been detailed and the nurbs …
Some may have noticed it before: after Star Trek Beyond came out I started to model the new Enterprise A.This was my first attempt from what the movie and the design sketches already showed: Now …
Hi all, my website moved to another host. I did my best to copy all content and users into the new database. If you formerly registered and your password does not work, please request a password reset …
The Enterprise-D is now available for download. Please log in and check the Downloads menu. Please check the readme, have fun and share your renders. Any issues or questions? Feel free to contact me. UPDATE: …
I am taking some time to bring NX01 forward. The nacelle is petty much done, ramaining some details.
Here are the orthos of her majesty and some facts: 1,085,803 polygons, 824 MB RAM usedTextures (so far): three 4096×4096 sets (color, normal, spec), one 3072×3072 set, one 1703×1703 set, one 866×1024 set I think …
Here are some final renders of the D. I still have to finish some details, e.g the saucer’s auxilary deflector. When I release this model it comes with a registries texture that will be easy …
Finally Ten Forward ist done. It is nealy twice as big as the studio and has more tables and bar chairs. Also the window gapps are wider to keep three sets of windows.
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