Deep Space 9 – Overhaul

Since a couple of months I was thinking about making over my DS9 station model. The main reason is I want less grungy and more detailed textures.
So I’m ending up in rebuilding and optimizing some meshes and creating new UV maps and all new textures.

At the current state all UV maps are done except the docking ring and the pylons, on which I am currently working on.

Update: All UVs are done. The first 4k texture is nearly done. See image below for details.

Now here comes a question to you:

What textures do you prefer?

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