Today I created an Earth setup in Cinema 4D and Redshift. It’s basically a surface sphere, a cloud sphere and a volumetric atmosphere.
The maps are downloadable from NASA but also included as 16k versions in the project file. For the clouds I used subsurface scattering to give them some self illumination and a volumetric look.
For the atmosphere I normally create a third sphere with a set of Fresnel shaders. But for the first time I used a spherical volume and a Redshift volume shader to create volumetric scattering and absorption.
It is by far not physically correct and off scale, but I like the result.

Here are two unedited renders. On the second image one see some dark lines which is due to the volume sphere’s mid resolution.


RS Earth 85 MB 23 downloads


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