Ournal Spacedock WIP #4
I managed to get the window shader baked onto my 4k texture and finished the texture set for the cylinders. I’m really happy how this turns out.
I managed to get the window shader baked onto my 4k texture and finished the texture set for the cylinders. I’m really happy how this turns out.
Here is a first test render of the surface. This is the lowest ball of the station. The 4k texture contains a color layer, two random panel layers and an AO layer so far.The windows …
This is the second approach on getting this monster done. I started this many years ago when still I was a modeling rookie.I started this from scratch because the old basic shapes were wrong due …
Here is a little update of the Voyager mesh. The back of the saucer has been straightened to stay in line with the deck levels. The proper C4D file comes only with Redshift materials. All …
Since a couple of months I was thinking about making over my DS9 station model. The main reason is I want less grungy and more detailed textures.So I’m ending up in rebuilding and optimizing some …
Here is a little break-down of my Defiant textures. I always use a layer with the UVs for guidance.The first layer is the color layer. Not much to say about it. Painted by hand or …
Warp and impulse drives with some inner workings done. I do not like those nurnies inside the nacelle of the studio model as they absolutely make no sense there. So I made some warp coils …